E3 2017: You Have Only 60 Seconds To Make Progress In This Zelda-Like Adventure Game

Roguelikes center around runs. Since your progress resets when you die, you’re meant to build up a familiarity with the game’s mechanics by throwing yourself at the game until you understand it better and can make it further each run. These runs are meant to be relatively short; you ©Tmm_Media


Vul alstublieft uw commentaar in!
Vul hier uw naam in

Deze site gebruikt Akismet om spam te verminderen. Bekijk hoe je reactie-gegevens worden verwerkt.